Wednesday, March 12, 2008

Day 2

On our second day of collaboration, we sought to create a tentative set of general rules. In the process, we outlined our general game very quickly. The structure and layout of the game is fairly simple. The game board consists of a multilayered star. The point of the game is to move towards the center of the star, progressing through the different layers. To jump from one layer of the star to the next layer, one must complete their Star Puzzle. The winner of the game is whoever gets to the center of the star first. More specific details about the rules can be found at http://docs.google.com/Doc?id=dfw87fjf_6dfmx4md7
The idea behind the Star Puzzle is to create a means of strategy. These star pieces are valuable in terms of the gameplay so the players will naturally be involved with deception, alliances, bartering, and luck. This idea went through some design challenges. Our dilemma lies in the fact that we have two ideas for the Star puzzle. One is a design is harder to pull off and the other option is easier. The harder option is to make a puzzle out of hard material like plastic or wood. This puzzle will then be split into equal "puzzle pieces" in which you must collect to create the whole. The easier option is to create a star shaped container that holds 5 gems, one gem for each point of the star. Here are some sketches made during the class period.


Freehand drawing a star is no easy task. Pedro still managed to make a stellar star!


Here were some designs for Star Piece containers. On the left was a design for foldable flaps that extend from the main gameboard. On the right are designs for the gem containers that were described earlier.


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